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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Spectrum

Jack the Nipper II

Jack the Nipper II
GenreArcade Platform
DeveloperGremlin Graphics
PublisherGremlin Graphics
Released1987
Rating
Graphics:8.0
Sound:7.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
In this Jack The Nipper sequel, naughty toddler Jack finds himself in Africa with the aim to go through 192 screens of pure platform action. Jack the Nipper II: The Coconut Capers (full title) is really fun and humorous to play but you must also move very carefully. This game was a standard 8bit home-computer release back in the mid 80s.
 
Review
Jack the Nipper IISTORY / GAMEPLAY
As jack and his family travel to Australia, our hero is quite unhappy with this, so he jumps off the plane using his nappy (!) as parachute and lands in the middle of an African jungle. It seems that all this "escape" went all wrong since now he is exposed to great danger and must confront wild animals and natives having some...coconuts(!) as a weapon. This sequel is really funny, huge and the graphics are really different from one area to the next. There are many screens to explore and it’s easy to get lost. You must always be on alert to face either upcoming enemies (like bats, birds, humans, elephants etc, all with a very funny and cartoonish appearance) or even deadly pits, waters, lava and so on. Most of the time you must make a quick decision before someone or something finally kills you. Some of the nasties can be avoided just by jumping over them and some others must be killed using... coconuts (!) Note: You have a limited amount of coconuts so you must try to find more. Jack The Nipper II is really fun to play but quite tricky to progress. It’s a rather difficult platform game and you must move very carefully all the time. Eventually, the action is entertaining and there are lots of funny details like some enemies that wear sunglasses or when Jack picks his nose every time he waits for your next move! Jack the Nipper II is among our favorite 8bit games back in the days (and still is)!

GRAPHICS / SOUND
The ZX Spectrum version was released on tape only and runs on the 48k Spectrum. It features nice, colorful and funny detailed graphics (jungle, rivers, animals, native humans etc), and looks similar to the CPC but with more limited colors on-screen (it is another Spectrum port to the CPC I think). The sprites look so funny and move fast and smooth, though there is no scrolling on this version (the game runs in flip-screen mode). In general, this game is very pleasant to watch even if it does not use any special visual techniques. For me it is one of the best looking early Spectrum games ever. The introductory music is great as well (but limited to the old YM sound generator of the 48k model) while there are some nice (and rather funny) sound effects during gameplay.
 
Screenshots
  • Jack the Nipper II
  • Jack the Nipper II
  • Jack the Nipper II
  • Jack the Nipper II
  • Jack the Nipper II
  • Jack the Nipper II
  • Jack the Nipper II
  • Jack the Nipper II
 
Sound samples
Intro music:  In-game sound:
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
read more...
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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